AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance on Unified Platform in Kenya Q3 2022
An analysis of the performance of top 5 hypercasual games in Kenya during Q3 2022, showcasing weekly downloads, revenue, and active users.
The third quarter of 2022 saw varied performance trends for the top 5 hypercasual games on a unified platform in Kenya. Below is a detailed look at the weekly downloads, revenue, and active user trends for each game, based on data from Sensor Tower.
Bus Simulator : Ultimate from Zuuks Games experienced fluctuations in both weekly downloads and revenue. Weekly downloads peaked at around 2.8K in early July and gradually decreased to approximately 870 by the end of September. Revenue also varied, peaking at about $121 in mid-July and then stabilizing around the $40-$50 range towards the end of the quarter. Weekly active users showed a decline from around 14.5K in mid-July to approximately 9.1K by the end of September.
Water Color Sort by Vnstart LLC had notable trends in weekly downloads and active users. Downloads reached a high of around 21K in early August but saw a significant drop to approximately 2.9K by the end of the quarter. Revenue peaked at about $65 in early August, fluctuating around the $20-$60 range thereafter. Active users started at around 106K in late June, peaking at approximately 115K in mid-July, and then declining to about 66K by the end of September.
Clone Ball from SUPERSONIC STUDIOS LTD showed a relatively stable but low performance. Weekly downloads were minimal, peaking at around 35 in early August. Revenue remained low but consistent, mostly around the $15-$25 range. Active users peaked at approximately 75 in mid-August before dropping to around 42 by mid-September.
OverTake by Kwalee Ltd saw moderate performance with a peak in weekly downloads of about 494 in early July, tapering off to around 160 by the end of September. Revenue fluctuated slightly, peaking at around $19 in late August. Active users showed a peak of approximately 860 in mid-July and a subsequent decline to around 435 by the end of the quarter.
VR Mission Leviathan from FIBRUM had consistent, albeit low, revenue performance throughout the quarter, remaining steady around the $13-$15 range. However, the game did not record any weekly downloads or active users during this period.
For more detailed insights and data, visit Sensor Tower.